OT: Windows port?

A lot of people, I think about five, have asked me to create a Windows port of my game. This is not as easy as it sounds, because I use Cocoa, and people say “Cocoa stands for Can only compile on Apple”, which means that it is hard to port Cocoa code to anywhere else. So for a long time I said “I’ll think about it” while secretly thinking “go to hell”.

This has changed now. I was aware of the Gnustep project for quite some time, but today I actually looked at whether it could offer me what I needed. Features I absolutely require are:

Except for the NSXMLTree, all that stuff is in there. This was quite a pleasant surprise. So here my official stand on a Windows port:

Which brings me to my announcements on the Mac OS X version: I support Growl and Unsanity’s Smart Crash Reports now. In other news, the two features I mentioned in my last post are now nearly finished. One is a generic text display in the OpenGL view, and the other is a compass pointing you to the next checkpoint. It’s the compass that makes things difficult, since it just won’t spin like it should. Once that is fixed, I’ll create the german localization and then move on to mapping.

Written on November 3rd, 2005 at 09:46 pm


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