Programming not quite done yet
A long time ago I wrote that I was finished with programming, at least for the first version. From then on, I would only create content and then do a release. You didn’t take this seriously, did you?
My later posts about transparency, presence of snow and problems with text display are concerned with programming. The one and only post only concerned about making content is the one about the EMD SD40-2 (that’s a diesel engine, not a formula from Einstein). This contrast should show you how seriously I took my announcement. So what I really want to say is: I’m still programming, and since I prefer programming over creating maps and objects, you’ll have to wait a little more for the first version.
On to the interesting part of today’s post. The diesel engine is now in game. It used to be ingame a week ago, but only as a static object then and didn’t move when you hit it. That behaviour is certainly not wrong, as it weighs 166 metric tons, but still boring. So now I’ve worked to include a system that would allow generic objects with joints to imported into my game.
Since the engine still won’t move when you hit it with a 4 ton snowcat (it is realistic, after all), I decided to let it drop from a height of about 220 meters, to demonstrate that it can actually move. Watch it! (3.4 MB)
Written on December 20th, 2005 at 06:26 pm