It's winter

So now I implemented all features I wanted to have for my particle system, including the randomness, and to celebrate this I made a little snow. The fascinating thing about this is that it worked without any problems. Performance is as nice as ever, so everything is cool.

Snow falling all around

I’m not yet sure how I should optimize my particle system. Of course, as long as I have no trouble, I won’t optimize it at all, but if I ever have to, I’m not sure what to do. My game has particle emitters (currently exactly two, one for the smoke and one for the snow) and particles. I could maybe eliminate particles (or at least not display particles) that are not in view, but I can’t do this for particle emitters since I can see their particles while I can’t see the emitter. I could calculate where the particles could fly at most and deactivate particle emitters whose particles I wouldn’t be able to see right now. But once they come into sight, they should have already emitted their particles. This means that a fire should start before it comes into sight and continue burning while it’s not in sight.

But again, as long as there are no problems, I won’t do anything

Written on September 11th, 2005 at 08:19 am

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