Weather
It took a lot more work than you might think, but I have a skybox and improved weather now. The skybox textures come from TuxRacer, but I’ll look for others soon. The snow flakes have been shrunk (they used to be between 1 and 2 metres, now they’re between 0.25 and 0.5 metres and look way better) and need a new texture. Distance fog is there, so everything is fine, or would be fine if the damn ground texture for my map wouldn’t suck as much as it does.
I’m not exactly sure what I’m going to do next, but I get the impression that I’ll have to do huge changes to my rendering code to implement stencil shadows. I tried to improve it when implementing skybox and so on, but I found it is to inflexible to build upon. On the other hand, I do have some plans which do not yet require to do these changes, so I’ll guess they’ll come first.
Another thing: Particle emitters and the environment can now be described using XML files. If anybody is interested, I’ll post a description of the formats so you can comment on it.
Written on September 23rd, 2005 at 03:51 pm