Short update on object loading
So it turns out the problem was that I forgot to supply the file extension, which was legal with my old code (it assumed that it was always .obj), but not with my new code (using URLs to access everything). Then I found out that I used the wrong stride on texture coordinates (I think I’ll switch to 3D textures default just to get rid of this issue) and finally ended up with this:
Looks strange, doesn’t it? As you can see, I’ve not disabled the Newton Debug Display (I will soon, it eats lots of performance), but how do these wings happen? They appear to be attached to the wheels, because the rest loads apparently correctly and those things rotate, as can be seen in in this video (2.3 MB). I’ll post again when I managed to get rid of these things.
Written on October 17th, 2005 at 12:51 pm