The Switches are Lined Up
University is fully active again, so my progress is now somewhat slower and will remain so. Still, I was able to implement a number of nice (as in essential) features, which means it’s time for a new Video!
Making this video and getting it to work in all browsers was a great deal more involved than I had thought, so if it happens to fail to work, please tell me! As before, it was taken from the simulator only because I don’t know how to make a good video from the iPhone, but it does run there.
So what are the changes precisely?
- Driving in general works, including around curves (which turned out to be a great deal more difficult than you’d expect). There’s no physics at all behind it yet, though.
- There are also fully functional switches, including signs indicating their directions.
- On the graphics side, there is now a real sky (using a skybox) instead of the old gray.
- In addition to that, I’ve changed texturing: The color is now combined from a large texture without much detail for the general colors, and a small, highly detailed but extremely often repeated texture modifying it, to give the impression of far more detail than I have or want (obviously not my idea, lots of games that render large landscapes have that).
I’m pretty content now, but obviously still a long way from done.
Written on October 17th, 2009 at 10:16 pm