Offroad Diesel Locomotive

It won’t be long until I graduate from school, I’ve already had my last regular school day behind me. Some of my friends don’t like the fact that now, they won’t see how my game is going. In school, they could always watch me working right there (when I had my iBook with me). To solve this problem, I try to post more often from now on, showing more steps in between, including stuff that doesn’t work as I want it to. Considering that I’ll have less time for programming and posting due to my final exams, I guess it should even out to the usual level of activity here, but I’ll try to be better than that anyway.

That's not the way an SD40-2 is supposed to look

EMD’s newest old invention: The off-road SD40-2, a diesel engine with increased ground clearance, for those nasty rivers your rails have to cross. No, honestly, it’s a bug and I have no idea where it comes from. It sure does look funny, though.

By the way, I’m using HOM right now. HOM stands for Higher Order Messaging and is very difficult to explain to someone who doesn’t know Objective-C (and completely impossible to someone who doesn’t know programming at all). For my german friends, I have a short german explanation on the german version of the site, but honestly, I don’t think anyone of them is gonna understand it and it’s kinda late, so I won’t post it here.

Anyway, I rolled my own implementation first, and it worked quite well, especially considering how few time I spent with it. But as time went on and I hit more obstacles, I found myself basically copying the code from http://trac.dpompa.com:8080/hom, so I eventually decided to use that directly because it’s both faster and better written than mine. I had to implement some (few) features that my implementation had and that lacked (Gonna submit those functions there maybe tomorrow), but now it’s working practically perfectly. I’d recommend HOM and this particular implementation to anyone who would listen.

Written on April 3rd, 2006 at 08:57 pm

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