Various Updates
After weeks of work it’s finally done: My game works just as well as it did before. Cool, isn’t it? I do stuff like that more often than I’d like to, but I have to. The goal is always to create the infrastructure for other cool stuff that I plan on doing later. In this case, I now have the infrastructure to control any kind of vehicle, not just the default snowcat. To make this possible, all user-controlled driving is now controlled by Javascript code that I (or anyone else) can create and change rapidly. The supporting built-in code doesn’t differentiate between different vehicles, about anything can be controlled now (planes and helicopters will need much more work, though).