I had the special honor of making a kind of newspaper for IS82.com. The result is now published at http://is82.com/comment.php?comment.news.255. If you read the Abizeitung, which you probably didn’t, you would realise that I took the layout quite directly from there. Well, it’s my layout and I’ll use it however I want.
Archive for September 2006
I had to remove the first release of the Hubschrauber for Windows quite quickly because everyone told me that it didn’t work for them. The reasons and solutions are rather arcane (at least for a Maccie like me), you can read about them at The Code Project. My new version should, according to Björn (thanks for testing!) work on Windows XP. So I now offer it for download again:
Hubschrauber is now available for download!
In the past, I made many promises about my game that I horribly failed to fulfill. Sorry about that. Of course, with this track record one might get the impression that my recent announcement to release a Mac and Windows version of Hubschrauber really soon might not appear as credible as I’d like it to be.
Hubschrauber currently only works on my Macs in development configuration. I have no way to test it, for example, on Intel Macs. The game also has the option of controlling it with mouse and keyboard, but I suck at controlling helicopters with mouse and keyboard in any game, so I cannot test that either. For these reasons, I need some unafraid testers who tell me how well my program works so far.
Just a short information: Because of a type, only the homepage got saved for comments, not the username. This is fixed now. Thank you for your patience and so on.
Last time I asked for suggestions for my new game Hubschrauber. Now I recieved a long list that a friend of my sister’s wrote. I won’t quote it fully because it’s so damn long. Main points are more choices, and more interactivity through traffic, fuel consumption and similar aspects.
So, I just came home from watching Cars in the german version. I had seen the movie before in San Francisco, and I liked it more there. In Detail: