Archiv für September 2005

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LiveJournal feed should work again

And now for something completely different: A while ago I wrote an article about how you could now find my site with LiveJournal. I still don’t know what the great thing about LiveJournal is, but I would want to have it working. For some reason, however, the feed would not update there. Now I finally realised what the problem was: I was using some special chars which I should have encoded but didn’t in the description of exactly the article about LiveJournal.

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New Skybox, New Textures

I hated the screenshot of the last post and didn’t want to see it whenever I visited my own homepage, so I made a new one. Since my last post, I created a skybox with Terragen. I still don’t understand a lot of aspects about this program, but it was surprisingly easy to create a skybox which has no seams and looks nearly photo-realistic.

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Weather

It took a lot more work than you might think, but I have a skybox and improved weather now. The skybox textures come from TuxRacer, but I’ll look for others soon. The snow flakes have been shrunk (they used to be between 1 and 2 metres, now they’re between 0.25 and 0.5 metres and look way better) and need a new texture. Distance fog is there, so everything is fine, or would be fine if the damn ground texture for my map wouldn’t suck as much as it does.

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Reinventing the wheel

There are currently several tasks that I will do as soon as I want to, and most of them are quite difficult, requiring me to change large pieces of my code. I was too lazy to do this, so I decided to do something easier. The tracks of the vehicle now have wheels, as they should have had in the first place.

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Video Capture

For Mac, there is no to capture videos from games. The only good app for this task is Snapz Pro X, but it’s expensive and I don’t like the name. So to show some videos of the now working movement code, I had to write my own video capture system for this game.

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It's winter

So now I implemented all features I wanted to have for my particle system, including the randomness, and to celebrate this I made a little snow. The fascinating thing about this is that it worked without any problems. Performance is as nice as ever, so everything is cool.

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Particle System working

This post was supposed to be longer, but I accidentally deleted my WIP-screenshots, thinking they were older ones. But who cares, the important thing is that I have a complete, working particle system.

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Joints working

My current goal is to get that snow mobile working. On this way, there are several obstacles and I managed to get around one of them. My plan is to implement the tracks as conveyor belts as illustrated in the Newton Game Dynamics forum - where it didn’t work as expected, but I don’t understand any of the alternatives. To get this working, I needed to get joints working. And I got them working.